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- ;;; org-sudoku.el --- Create and solve SUDOKU games in Org tables
- ;; Copyright (C) 2012-2021 Free Software Foundation, Inc.
- ;;
- ;; Author: Carsten Dominik <carsten at orgmode dot org>
- ;; Keywords: outlines, hypermedia, calendar, wp, games
- ;; Homepage: https://orgmode.org
- ;; Version: 0.01
- ;;
- ;; This file is not yet part of GNU Emacs.
- ;;
- ;; This program is free software; you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation; either version 3, or (at your option)
- ;; any later version.
- ;; This program is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;
- ;;; Commentary:
- ;;
- ;; This is a quick hack to create and solve SUDOKU games in org tables.
- ;;
- ;; Commands:
- ;;
- ;; org-sudoku-create Create a new SUDOKU game
- ;; org-sudoku-solve-field Solve the field at point in a SUDOKU game
- ;; (this is for cheeting when you are stuck)
- ;; org-sudoku-solve Solve the entire game
- ;;
- ;;; Code
- (require 'org)
- (require 'org-table)
- ;;; Customization
- (defvar org-sudoku-size 9
- "The size of the sudoku game, 9 for a 9x9 game and 4 for a 4x4 game.
- Larger games do not seem to work because of limited resources - even though
- the algorithm is general.")
- (defvar org-sudoku-timeout 2.0
- "Timeout for finding a solution when creating a new game.
- After this timeout, the program starts over from scratch to create
- a game.")
- ;;; Interactive commands
- (defun org-sudoku-create (nfilled)
- "Create a sudoku game."
- (interactive "nNumber of pre-filled fields: ")
- (let ((sizesq org-sudoku-size)
- game)
- (loop for i from 1 to org-sudoku-size do
- (loop for j from 1 to org-sudoku-size do
- (push (list (cons i j) 0) game)))
- (setq game (nreverse game))
- (random t)
- (setq game (org-sudoku-build-allowed game))
- (setq game (org-sudoku-set-field game (cons 1 1)
- (1+ (random org-sudoku-size))))
- (catch 'solved
- (let ((cnt 0))
- (while t
- (catch 'abort
- (message "Attempt %d to create a game" (setq cnt (1+ cnt)))
- (setq game1 (org-sudoku-deep-copy game))
- (setq game1 (org-sudoku-solve-game
- game1 'random (+ (float-time) org-sudoku-timeout)))
- (when game1
- (setq game game1)
- (throw 'solved t))))))
- (let ((sqrtsize (floor (sqrt org-sudoku-size))))
- (loop for i from 1 to org-sudoku-size do
- (insert "| |\n")
- (if (and (= (mod i sqrtsize) 0) (< i org-sudoku-size))
- (insert "|-\n")))
- (backward-char 5)
- (org-table-align))
- (while (> (length game) nfilled)
- (setq game (delete (nth (1+ (random (length game))) game) game)))
- (mapc (lambda (e)
- (org-table-put (caar e) (cdar e) (int-to-string (nth 1 e))))
- game)
- (org-table-align)
- (org-table-goto-line 1)
- (org-table-goto-column 1)
- (message "Enjoy!")))
- (defun org-sudoku-solve ()
- "Solve the sudoku game in the table at point."
- (interactive)
- (unless (org-at-table-p)
- (error "not at a table"))
- (let (game)
- (setq game (org-sudoku-get-game))
- (setq game (org-sudoku-build-allowed game))
- (setq game (org-sudoku-solve-game game))
- ;; Insert the values
- (mapc (lambda (e)
- (org-table-put (caar e) (cdar e) (int-to-string (nth 1 e))))
- game)
- (org-table-align)))
- (defun org-sudoku-solve-field ()
- "Just solve the field at point.
- This works by solving the whole game, then inserting only the single field."
- (interactive)
- (unless (org-at-table-p)
- (error "Not at a table"))
- (org-table-check-inside-data-field)
- (let ((i (org-table-current-dline))
- (j (org-table-current-column))
- game)
- (setq game (org-sudoku-get-game))
- (setq game (org-sudoku-build-allowed game))
- (setq game (org-sudoku-solve-game game))
- (if game
- (progn
- (org-table-put i j (number-to-string
- (nth 1 (assoc (cons i j) game)))
- 'align)
- (org-table-goto-line i)
- (org-table-goto-column j))
- (error "No solution"))))
- ;;; Internal functions
- (defun org-sudoku-get-game ()
- "Interpret table at point as sudoku game and read it.
- A game structure is returned."
- (let (b e g i j game)
- (org-table-goto-line 1)
- (org-table-goto-column 1)
- (setq b (point))
- (org-table-goto-line org-sudoku-size)
- (org-table-goto-column org-sudoku-size)
- (setq e (point))
- (setq g (org-table-copy-region b e))
- (setq i 0 j 0)
- (mapc (lambda (c)
- (setq i (1+ i) j 0)
- (mapc
- (lambda (v)
- (setq j (1+ j))
- (push (list (cons i j)
- (string-to-number v))
- game))
- c))
- g)
- (nreverse game)))
- (defun org-sudoku-build-allowed (game)
- (let (i j v numbers)
- (loop for i from 1 to org-sudoku-size do
- (push i numbers))
- (setq numbers (nreverse numbers))
- ;; add the lists of allowed values for each entry
- (setq game (mapcar
- (lambda (e)
- (list (car e) (nth 1 e)
- (if (= (nth 1 e) 0)
- (copy-sequence numbers)
- nil)))
- game))
- ;; remove the known values from the list of allowed values
- (mapc
- (lambda (e)
- (setq i (caar e) j (cdar e) v (cadr e))
- (when (> v 0)
- ;; We do have a value here
- (mapc
- (lambda (f)
- (setq a (assoc f game))
- (setf (nth 2 a) (delete v (nth 2 a))))
- (cons (cons i j) (org-sudoku-rel-fields i j)))))
- game)
- game))
- (defun org-sudoku-find-next-constrained-field (game)
- (setq game (mapcar (lambda (e) (if (nth 2 e) e nil)) game))
- (setq game (delq nil game))
- (let (va vb la lb)
- (setq game
- (sort game (lambda (a b)
- (setq va (nth 1 a) vb (nth 1 b)
- la (length (nth 2 a)) lb (length (nth 2 b)))
- (cond
- ((and (= va 0) (> vb 0)) t)
- ((and (> va 0) (= vb 0)) nil)
- ((not (= (* va vb) 0)) nil)
- (t (< la lb))))))
- (if (or (not game) (> 0 (nth 1 (car game))))
- nil
- (caar game))))
- (defun org-sudoku-solve-game (game &optional random stop-at)
- "Solve GAME.
- If RANDOM is non-nit, select candidates randomly from a fields option.
- If RANDOM is nil, always start with the first allowed value and try
- solving from there.
- STOP-AT can be a float time, the solver will abort at that time because
- it is probably stuck."
- (let (e v v1 allowed next g)
- (when (and stop-at
- (> (float-time) stop-at))
- (setq game nil)
- (throw 'abort nil))
- (while (setq next (org-sudoku-find-next-constrained-field game))
- (setq e (assoc next game)
- v (nth 1 e)
- allowed (nth 2 e))
- (catch 'solved
- (if (= (length allowed) 1)
- (setq game (org-sudoku-set-field game next (car allowed)))
- (while allowed
- (setq g (org-sudoku-deep-copy game))
- (if (not random)
- (setq v1 (car allowed))
- (setq v1 (nth (random (length allowed)) allowed)))
- (setq g (org-sudoku-set-field g next v1))
- (setq g (org-sudoku-solve-game g random stop-at))
- (when g
- (setq game g)
- (throw 'solved g)))
- (setq game nil))))
- (if (or (not game)
- (org-sudoku-unknown-field-p game))
- nil
- game)))
- (defun org-sudoku-unknown-field-p (game)
- "Are there still unknown fields in the game?"
- (delq nil (mapcar (lambda (e) (if (> (nth 1 e) 0) nil t)) game)))
- (defun org-sudoku-deep-copy (game)
- "Make a copy of the game so that manipulating the copy does not change the parent."
- (mapcar (lambda(e)
- (list (car e) (nth 1 e) (copy-sequence (nth 2 e))))
- game))
- (defun org-sudoku-set-field (game field value)
- "Put VALUE into FIELD, and tell related fields that they cannot be VALUE."
- (let (i j)
- (setq i (car field) j (cdr field))
- (setq a (assoc field game))
- (setf (nth 1 a) value)
- (setf (nth 2 a) nil)
- ;; Remove value from all related fields
- (mapc
- (lambda (f)
- (setq a (assoc f game))
- (setf (nth 2 a) (delete value (nth 2 a))))
- (org-sudoku-rel-fields i j))
- game))
- (defun org-sudoku-rel-fields (i j)
- "Compute the list of related fields for field (i j)."
- (let ((sqrtsize (floor (sqrt org-sudoku-size)))
- ll imin imax jmin jmax f)
- (setq f (cons i j))
- (loop for ii from 1 to org-sudoku-size do
- (or (= ii i) (push (cons ii j) ll)))
- (loop for jj from 1 to org-sudoku-size do
- (or (= jj j) (push (cons i jj) ll)))
- (setq imin (1+ (* sqrtsize (/ (1- i) sqrtsize)))
- imax (+ imin sqrtsize -1))
- (setq jmin (1+ (* sqrtsize (/ (1- j) sqrtsize)))
- jmax (+ jmin sqrtsize -1))
- (loop for ii from imin to imax do
- (loop for jj from jmin to jmax do
- (setq ff (cons ii jj))
- (or (equal ff f)
- (member ff ll)
- (push ff ll))))
- ll))
- ;;; org-sudoku ends here
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